intro Maya tutorials

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tileable metal texture patterns

tileable metal texture patterns

Reference Tables for 3D Polygonal Modeling :: @Probiner http://probiner.x10.mx

The most awesome images on the Internet

Reference Tables for 3D Polygonal Modeling :: @Probiner http://probiner.x10.mx

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 100 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 100 - Polycount Forum

See Autodesk 3ds Max creatives http://www.thevideographyblog.com/creatives/autodesk-3ds-max/  Tron glow Maya tutorial

See Autodesk 3ds Max creatives http://www.thevideographyblog.com/creatives/autodesk-3ds-max/ Tron glow Maya tutorial

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 27 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 27 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 131 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 131 - Polycount Forum

ArtforGames-BevelGuideMed

ArtforGames-BevelGuideMed

BLEND SHAPES - making changes to main mesh after already creating duplicates.*If adding or removing vertex: Edit Deformers|Blendshape|Bake Topology to Target.  *If only editing mesh by moving it around - it does not see this as a topolgy change so you have to trick it:Select a vertex on model|transform component-do nt make any adjustments this just tricks it in2 thinkn uv made changes - [icon] inputs to the selected object|All inputs.drag blend shape below tweak.

BLEND SHAPES - making changes to main mesh after already creating duplicates.*If adding or removing vertex: Edit Deformers|Blendshape|Bake Topology to Target. *If only editing mesh by moving it around - it does not see this as a topolgy change so you have to trick it:Select a vertex on model|transform component-do nt make any adjustments this just tricks it in2 thinkn uv made changes - [icon] inputs to the selected object|All inputs.drag blend shape below tweak.

▶ Texturing a Sci-Fi Wall Panel with Adobe Photoshop (Autodesk Maya) - YouTube

▶ Texturing a Sci-Fi Wall Panel with Adobe Photoshop (Autodesk Maya) - YouTube


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