David Raquel

David Raquel

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David Raquel
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The Visual Guide for Multiplayer Level Design, Bobby Ross. Chapter 1: Terms   http://bobbyross.com/blog/2014/6/29/the-visual-guide-for-multiplayer-level-design

Terms Strategy Tactics Map Scale Orientation & Navigation (Art) Round vs Reinforcement Map Symmetry Arcade & Realistic Style Supporting Game Design Credits Table of Contents Table of Contents Table of Contents Table of Contents

1: Terms 2: Strategy 3: Tactics 4: Map Scale 5: Orientation & Navigation  (Art)     6: Round vs Reinforcement 7: Map Symmetry 8: Arcade & Realistic Style 9:  Supporting Game Design 10: Credits

Terms Strategy Tactics Map Scale Orientation & Navigation (Art) Round vs Reinforcement Map Symmetry Arcade & Realistic Style Supporting Game Design Credits Table of Contents Table of Contents Table of Contents Table of Contents

365 awesome designers is a project by WILD, where they post one designer each day for one year.

Official Post from Pedro Medeiros: Here's this weeks tutorial and it's about drawing cute stuff!Drawing cute characters is not really my specialty but I put some guidelines of what I usually think when trying to draw cute characters. Just remember that there are many different ways to achieve this cute effect, this tutorial show only

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Kyoto by Atuka

via Muzli design inspiration. “UI Interactions of the week is published by Muzli in Muzli -Design Inspiration