User can easily produce complex and realistic looking hair in a shorter amount of time than simply starting out creating and styling Maya Hair alone using traditional polygon modeling method and convert to Maya Hair using GMH2 with 2 simple steps. In fact the streamlined workflow from GMH’s interface boasted that you could cut your hair development time by at least two thirds. more info here: http://www.thundercloud-studio.com/index.php?page=content/shop/1.script/0.GMH2
How to make a realistic shrub, using procedural techniques in Blender? In this tutorial (part 1), we'll explore an add-on called Space Tree (by Michel Anders). This addon is based on the space colonization algorithm by Adam Runions.