Lab concept art

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Sergey Grechanyuk (@sergeygrechanyuk) •  Instagram Interior design of hidden science lab, guys have something special to study in the tank. I love science fiction because it gives chance to explore different ideas and nteresting designs that never existed before and shouldn’t be historically accurate. Research Lab Concept Art, Avatar Laboratory, Science Lab Concept Art, Cyberpunk Lab, Lab Concept Art, Scifi Lab, Scifi Room, Futuristic Lab, Sci Fi Laboratory

Sergey Grechanyuk (@sergeygrechanyuk) • Instagram Interior design of hidden science lab, guys have something special to study in the tank. I love science fiction because it gives chance to explore different ideas and nteresting designs that never existed before and shouldn’t be historically accurate.

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ArtStation - Andromeda Six Episode 5 - Orion Laboratory, Rebecca Hu Scifi Lab, Futuristic Laboratory, Sci Fi Laboratory, Laboratory Design, Labs Art, Science Lab, Arte Fantasy, Background Art, Azur Lane

Background art for Episode 5 of Andromeda Six, a cyberpunk visual novel set in the year 3025. The team comes across the newly rebuilt orionite laboratories on Orion, a place with deep ties to June's past. . Character art: Kristine Stum UI: Adriana Queiroz Andromeda Six © Wanderlust Games

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This was my Final Year Project for University, I decided to base it on the Port Olisar EZ Hab environment while also adding my own original environment onto it (Botany Lab), I used the Deferred Mesh Decal workflow with weighted normals to be as accurate as possible, utilizing procedural blueprints for wear and tear with Decals to break up the environment. This piece received 3rd at Gradex an Industry Judged Internal competition at Staffordshire University for Environment Art. Scifi Laboratory, Alien Isolation Game, Sci Fi Prison, Botany Lab, Workshop Illustration, Lego Architecture Building, Futuristic Lab, Scifi Corridor, Sci Fi Laboratory

This was my Final Year Project for University, I decided to base it on the Port Olisar EZ Hab environment while also adding my own original environment onto it (Botany Lab), I used the Deferred Mesh Decal workflow with weighted normals to be as accurate as possible, utilizing procedural blueprints for wear and tear with Decals to break up the environment. This piece received 3rd at Gradex an Industry Judged Internal competition at Staffordshire University for Environment Art.

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