Learn animation
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Dermot O Connor decided to present an updated version of a well-known list which now features 21 principles.

Andrew Dennis saved to Animation
These are two different ways to animate an action. The straight-ahead technique means to animate your action from drawing 1 to the end in sequence order. The pose-to-pose technique is a bit more intricate as it means to draw the key poses first (often the beginning and end drawing of the action and some other key moment between. Once the key poses are done, the breakdown and inbetween drawings are added to fill the rest of the animation. Smoke, water and other fluid elements are often…
In this video I'm going to go over the 6 steps of animation, Including: Shooting reference video, Key posing, Blocking, Splining, Smoothing and Adding life.

The Immaculate Toaster saved to Animation
For my basic walk cycle i followed Penny's Blog and also used "Richard Williams- the Animator's Survival Guide' they were both very helpful and useful to my final walk cycle. I did the walk cycle about 4 times before getting it perfect. Here's one of my failed examples After this attempt i had 3 more goes at trying to get my walk looking normal so i payed closer attention to the richard williams book. And drew out rough sketches of what the poses, just because it helped me understand them…
“I drew up something I see a lot in game animation loops, where the loop is really obvious. Remember followthrough! https://t.co/p4NUa4Derj”

Nicolas Garilhe saved to Animation Reference
On ArtStation Learning, Vera Rehaag teaches the fundamentals of 2D Hand-Drawn Animation. The course covers theories behind frame by frame animation and basic principles for anyone to complete their first animated sequence. The course concludes with a couple of animation examples, where Vera demonstrates through practical sequences the principles she has covered. Watch Now Vera […]

كاكاشي saved to مجسمات انمي ART
12 PRINCIPLES OF ANIMATION* Squash and Stretch Timing and Motion Anticipation Staging HIH Squashing and stretching an object or character to give the illusion of weight Fewer drawings make an action faster and snappier while more drawings make an action slower and smoother Presenting a scene in a way that makes it clear to the audience Preparation for an action Follow-Through and Overlapping Action Straight Ahead and Pose-to-Pose Action Slow In and Out Arcs Loose parts of the body continue…

HeckleJack saved to Shared stuff