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Military robot

Discover Pinterest’s 10 best ideas and inspiration for Military robot. Get inspired and try out new things.
Military robot, S Yang on ArtStation at https://www.artstation.com/artwork/Pz5or

ArtStation is the leading showcase platform for games, film, media & entertainment artists.

Weapons for peace: MMCS STOYKIY P8 by Val Orlov

Hi guys! It's a new concept design for "WEAPONS FOR PEACE". MMCS (MULTIROLE MODULE COMBAT SYSTEM) > STOYKIY < SPECIAL OPERATIONS. EFFECTIVE IN BATTLES AGAINST MODERN AND ADVANCED ENEMY FORCES.

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All Hail Crab Tank

Ben Mauro is an artist who has worked on a ton of stuff in both video games and movies, from BioShock to The Hobbit to Call of Duty to Elysium.

ArtStation - Military robots and soldiers, Blacksteinn Ltd.

Our artist was inspired by the works of Aaron Beck, Furio Tedeschi and other great artists. Please take a look at our character design vision. Thanks for your likes and comments!

Mecha Monday - mecha monday post

Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more.

2070, Humanity as of now is extinct. Nuclear War, Famines, Droughts, … #random #Random #amreading #books #wattpad

Year 2070, Humanity and the majority of Earth's species met their demise. Nuclear inferno engulfed the globe, accompanied by overwhelming famine and incurable, relentless plagues. The sole dominators left on Earth were the machines, dubbed the ROOTER. R - Robotic O - Operational O - Observer T - Technological E - Electronics R - Resistance The AI scoured the Earth for its remaining resources, aiming to correct the mistakes Humanity caused upon their homeworld. Its objective was to safeguard…

ArtStation - Robot Police Project , Tyler Ryan

Project I've been working on for a while now. Wanted to show what my process looks like when doing concepts for production. I start with a quick sketch. From there I start blocking out all the props keeping my shapes simple so that I can modify them later and make quick variations. Once i have an overall shape down I do a quick paintover to see what I can push to make it more interesting and push the design. Once that is done I go back in 3D to apply all the changes I did in the paintover…