A jacket cosmetic for the Engineer from Team Fortress 2 by Valve Software. These items were created within the confines of the Team Fortress 2 Universe, both thematically, visually, and technically. All cosmetics must adhere to a strict maximum tri count of 1400 tris for the base mesh, 1000 for LOD 1, and 700 for LOD 2, all while not clipping with the default player mesh. Additionally, items are allowed a maximum of four 512 x 512 diffuse textures (2 for RED team and 2 for BLU team) and one…
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