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Elizabeth is a nineteen-year-old woman who has been imprisoned in Columbia since she was an infant, the deuteragonist of Bioshock Infinite. Booker DeWitt is sent to retrieve her from the city, and bring her to New York. She is guarded by Songbird, a monstrous, winged creature who was both her guard and only friend during childhood; she began to hate him as she grew up, seeing him as a warden prohibiting her freedom. Elizabeth has the power to manipulate Tears that exist in the fabric of time.
"The issue isn't about being pro- or anti- shooter games; it's about how standard FPS design limits the narrative possibilities of a game that clearly aspires to dig deep. How might I have behaved, and how might I have reflected on Infinites provocative world, had I not spent so much time shooting or avoiding being shot? The games story isnt really about shooting at all, but the players lived story is, and that collision is impossible to overcome."