Viktor Imanuel
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★ || CHARACTER DESIGN REFERENCES (www.facebook.com/CharacterDesignReferences & pinterest.com/characterdesigh) • Love Character Design? Join the Character Design Challenge (link→ www.facebook.com/groups/CharacterDesignChallenge) Share your unique vision of a theme every month, promote your art and make new friends in a community of over 20.000 artists! || ★

★ || CHARACTER DESIGN REFERENCES (www.facebook.com/CharacterDesignReferences & pinterest.com/characterdesigh) • Love Character Design? Join the Character Design Challenge (link→ www.facebook.com/groups/CharacterDesignChallenge) Share your unique vision of a theme every month, promote your art and make new friends in a community of over 20.000 artists! || ★

Hey there! :) Here's my latest project, worked on it besides working as full-time freelancer, so it took a bit longer :) I'm using CE3 with HBAO and SVOGI. Foliage is made using Zbrush and textured in Photoshop, Lowpolys are made with Maya. Rocks are sculpted in Zbrush and textured in Substance Painter (awesome program!) also use detail maps! Tileable Textures are all done with Zbrush and Photoshop! Hope you like it!

Here's my latest project, worked on it besides working as full-time freelancer, so it took a bit longer I'm using with HBAO and SVOGI. Foliage is made using Zbrush and textured in Photoshop, Lowpolys are made with Maya.

Crysis, Crysis 3, Ryse: Son of Rome, Warface, gamedev, 3dart, visual design, natural environments, trees, foliage modeling, 3ds max, zbrush, lowpoly models, Ronny Muehle, Patrick Gladys, Luke Adwik

Have a look at the amazing natural environments Tom Deerberg creates for Warface, Crysis 3 & Warface.

unity, ue4, unreal engine 4, epic games, game engine, gamedev, game development, game design, indiedev, zbrush, xnormal, allegorithmic, substance

Environment artist Kimmo Kaunela talked about his amazing Unreal Engine 4 environment, inspired by the amazing work of Naughty Dog.

lulusketches (some backgrounds I painted for the first couple...)

some backgrounds I painted for the first couple episodes of Tangled the series! hope you guys are enjoying it!

PAAC ART the blog

Here's a trailer for a game I worked on for Booyah, inc called Miniguns: Assault.

Maya XGen Archive Tips, Maya Monday - XGen Archive tips, daryl obert, XGen Archive, XGen Archive Tips, Maya XGen Archive, Maya, Maya 2015, Autodesk Maya 2015, Autodesk Maya, Autodesk, Maya Tutorials, Maya XGen Archive Tips by Daryl Obert

Maya XGen Archive Tips by Daryl Obert Daryl Obert – Some quick tips and tricks to help you work with XGen Archives. I talk about preparing the archive to work with LODs, how to work around high density on large geometry and a quick tip on painting Masks.

How do I create real-time hair for games?

CG pro Tom Parker shows you how to create believable hair using ZBrush, Maya, Photoshop and Marmoset Toolbag 2