Some rooftop assets I did for DOOM. I worked on Highpoly, Lowpoly and Textures. Concept by Colin Geller.
Transportation design, industrial design, engineering, aircraft and space industry, etc.
Abstract hard surface by Gavriil Klimov
First hard surface post of
Crysis Series, Types Of Robots, Prop Design, Game Design, Hard Surface Modeling, Robot Concept Art, Video Game Industry, Dream Fantasy, Future Weapons
Some clutter props I made for DOOM.
Gavriil Klimov / Different Materials / Rendering / 2016
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